This card provides the flexibility to either deal 3 damage to a creature or destroy an artifact, ensuring it is almost never a dead draw in the current environment
This feels more like a Limited or Standard card to me
The Invasion Lands and Tapped Lands Many dual lands are traditionally rare, but when WotC designed their first ever multicolor set, they came across a unique problem: How do we design dual lands at lower rarities to support the Limited environment
Think, for a moment, how many decks youve played against in Commander that consider sacrificing a creature as a legitimate downside
Even in a big, flashy format like Commander, there are tons of small-bodied utility creatures that do a ton of work
While it still doesn't function in the companion slot, Obosh works wonderfully in the command zone