Were the Wild Things Are Welcome to Werewolf Week
1) Battlecruiser / precon-ish pods Engines: 4 to 6 (slower, value-focused) Burst: 4 to 6 (midgame refills) Looting: 0 to 2 (only if relevant) 2) Mid-power pods Engines: 3 to 5 Burst: 5 to 7 Looting: 1 to 4 3) High-power (not necessarily cEDH) Engines: 2 to 4 (cheap, immediate impact) Burst: 6 to 8 (efficient, lower curve) Looting: 0 to 3 (mostly for combo digging or graveyard plans) Common mistakes (so you can avoid them and feel superior quietly) Counting cantrips as real draw
This being a repeatable effect means that all of your creatures not just Slitherwisp can be played whenever you'd like, which can lead to some powerful interactions you might not see coming
You can choose to trade it with it, sure but your opponent then gets at least two rat tokens, so you come out behind
A recent main set spoiler has just caused a 2000% price spike thanks to a new infinite combo
Card Set(s) -A FIST OF DIVINE SPEED- [OP-11] CARD VIEW OP11-089 | C | CHARACTER Black Maria Attribute Special Block icon 3 Type Animal Kingdom Pirates Card Set(s) -A FIST OF DIVINE SPEED- [OP-11] CARD VIEW OP11-090 | C | CHARACTER Briscola Attribute Strike Block icon 3 Type Animal Kingdom Pirates/SMILE Effect [Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) Card Set(s) -A FIST OF DIVINE SPEED- [OP-11] CARD VIEW OP11-091 | UC | CHARACTER Berry Good Attribute Special Block icon 3 Effect [On Play] Your opponent places 3 Events from their trash at the bottom of their deck in any order