While Wall of Shards sees plenty of play in Arcades decks, it's even stronger in Felothar
But in practice, you're just adding an extra color to your commander's color identity
Each land drop doubles its power, and with trample it turns ramp into raw combat damage, making every spell feel like a direct threat instead of setup
A Snaphot Of Standard For all of the casual, Limited, and Eternal players who read this column, heres a brief overview of what Standard looks like right now: Mono-Black Devotion: High quality removal, discard spells, and card draw paired with Pack Rats and Gray Merchant of Asphodels to finish the game
You take her despite her being poor when youre behind, and poor in the developing stages of the game
If you have a creature with 4+ power you get a [[Force Spike]] (not the best card but always fun when you can get your opponents)