Its also likely your playgroup will be okay with you including them in the 99 of your deck since none of the individual cards are too overpowered
In the end, the day/night mechanic had a bunch of problems that sunk it: It was complicated, it was wordy, it required at times tracking something that didn't matter but could, etc
As explained for these types of sets, such precons will have a whopping 50 new cards inside, as opposed to the typical ten
Other common themes with the Amber cards are healing and getting characters into your hand quickly
She has found that people with greater propensities for nostalgia are better able to cope with adversity and turmoil
Using the effect of Tristaros or Citree gives them 2 draws each, but you can always choose to not use their effects, making the Maxx "C" activation a -1 in card advantage