All five have value, and I've killed with the Necropolis, saved a key creature with the Hollow, combo'ed off with the Island, won with the card quality of the Stronghold and saved my life long enough to win with the Haven
That starts at 10, which is perilously low, and is the major reason to avoid fights as long as possible until you build up your life total along with your deck
3-cost white enchantment that exiles something until it leaves, and has some version of a set mechanic stapled on
To win games where you don't draw Recurring Nightmare, take advantage of the number of replaceable parts available to the reanimator strategy and the many tutors in black, potentially splashing white for Enlightened Tutor
Today, were going to count down the 10 keywords that are the worst of the worst in Magic, from the obscure to the generally reviled
The Sire is a strong entry in the vein of Consecrated Sphinx