Another Q&A post suggests Alchemy releases will follow the Standard release schedule, with the Alchemy tie-in set for Kamigawa: Neon Dynasty releasing sometime in March
There are currently many flavours of counterspell in Modern, but all of the two-mana variants have some pretty sizeable drawbacks
The set has been both hard to come by and pretty expensive, which is why if you've been waiting for the right time to dive in, you'll want to do it now, while all four Final Fantasy commander decks are heavily discounted on Amazon
Craterhoof Behemoth Green is the master of unga bunga Magic, and Craterhoof Behemoths reprint in Tarkir: Dragonstorm serves to reinforce that
I already pointed out that keywords like Ward or Flashback require outside knowledge of those mechanics to understand, but the same thing is true of more fundamental rules terms like dies, color, combat damage, play, activated ability, and all the rest
IDK, the whole thing is losing its luster