By turn three or four, you will be able to play Solitary Confinement, a card that basically says, You cannot lose the game. You cant take any damage, and you cant be targeted by burn, discard, or spells such as Brain Freeze
There are also plenty of ways to return cards from your graveyard to your hand or the battlefield, so be sure to take care when casting these cards to ensure they can resolve and have an impact on the game
Get Lost When I mentioned that I had an instant at the top of my last two lists and another here, before I mentioned it was a common, did you think it might be this one
Kokusho, the Evening Star Draining for 15 every time Kokusho dies is no joke
But that's why Brainstorm is best friends with the fetch lands: If you don't like what's in your hand, put it on top of your library and then have a fetch shuffle it away
My thoughts on these cards are therefore purely as a Magic: The Gathering and Commander format fan