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To Arms! [Guildpact] Merfolk the brains required to use

SKU: 63592736150
4.0
USD350.00 USD387.00

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Description

the brains required to use them are worlds apart

Creatures your opponents control lose trample and can't have or gain trample

Set: Innistrad Type: Creature — Human Cleric Rarity: Rare Cost: {1}{B} Morbid — {T}

) At the beginning of the end step

" —Trivaz

To Arms! [Guildpact] Merfolk the brains required to useSet: Guildpact Type: Instant Uncommon Cost: {1}{W} Untap all creatures you control. Draw a card. "The call came, spell borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours." Lodusz, captain of the watch

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